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While 4e is not my usual cup of tea RpG style, I have to say that you are doing a very fine job. It feels there's lot of study behind, the whole mechanic part seems pretty balanced and usable at the table. So, kudos from me!
I hope you'll keep polish it , and that you'll find a good artist to obtain a wonderful complete work.

PS: just a couple of personal preferences:

  • I'd change the STR and DEX stat names, to differentiate them more from D&D and other similar products, 'cause those stats are more encompassing. Maybe Power, Might or Energy instead of SRT, and maybe Agility or Deftness instead of DEX. 
  • about Enemy stat blocks, I prefer the whole set for the single Tier put "together". Maybe you can differentiate more with three colors associated to the tiers (cyan/green/yellow?) instead of T1 T2 T3. Ie:
    Soldier
    [T1: 2 2 1 1]  [T2: 3 3 2 1]  [T3: 4 4 2 2]  
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Thank you for the compliment! I'm currently working on another project right now to hone my skills, but I'm definitely going to come back to this to polish it further.

It's funny that you recommend that I rename STR and DEX, since originally they did have different names! And then someone told me "They're close enough to the D&D attributes that you should just name them STR and DEX to make things clearer." I guess that goes to show you can't please everybody.

That's a good suggestion regarding enemy stat blocks. I'll be sure to give them some love and separate them out on the next pass.

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Another thing, I noticed there is no archetype for the classic big dumb brute/thug/barbarian.  Warrior has too much mental acuity, monster too much cunning,

I suggest an Archetype Brute

Lore: You know of your tribe (if they are brutes like you) or of your unusual heritage (son of a god or whatever) but not much else.

With powers like
Growth spurt/Giant, your size is 2
You are a specialist/master  in  Prowess
You can roar intimidatingly +1 bonus to intimidate


Hooks
Considered Dangerous: you have trouble not getting into trouble with guards and innkeepers


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Last comment, it would be nice if it were divided into 'rolling up your character' in one section and all game mechanics in another

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Also it is not clear how to expose someone... I suppose one is exposed when out of soak?

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Correct. If you've ever played Divinity: Original Sin 2 it works like armor does in that game

How do you roll a basic roll? Just one dice? Maybe should mention what it is somewhere.

Ah, yeah. I thought I had spelled that out somewhere. A basic roll is just a single d6.

I figured it out easily but I suggest you add another case Greater than, less than, or equal to in the advantage vs disadvantage table