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Hi there!

My name is Mykyta, I'm a fellow TTRPG player and content creator from Ukraine, who works on expanding our community horizons and sharing more cool games in Ukrainian. 

I'd also be interested in translating this game into Ukrainian.

Please, let me know if there is a possibility for such a cooperation. 

(If you are worried about the quality, I've translated Candela Obscura's quick start to Ukrainian with permission from Darrington Press and you can check the outcome here).

Looking forward to your reply.

Best Regards 

hi, there are plans to translate the game to other languages? if you want I can help you to translate it to spanish.

I am new to this, does this ever get community copies? looks super interesting, thanks for posting it!

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There were community copies added by the Kickstarter, but it looks like they already got snapped up. I am going to release a free version of the player facing rules shortly so you can at least preview a big chunk of the game before you decide to buy.

When is the Kickstater coming up for this game? It looks very interesting to me. I'd love to support. Additionally a hard cover copy would be great!

I'm working on getting everything I need together for the campaign as we speak! It's my first Kickstarter, and I'd like it to be successful, so I'm approaching this carefully. I anticipate that I should be able to launch in the next few months - tentatively March 2023, but that date is very subject to change. A hardcover copy is definitely one of the backer rewards I'm going to provide, but figuring out printing options and getting everything in the proper format is one of the sources of delays.

It's on!

I have zero experience with FitD games, but everything you've done here looks like it's solidly in my wheelhouse (from the TV/movie touchstones, to an emphasis on tactical combat). I'm really loving what I'm seeing here.

Have you considered any sort of licensing scheme for the final rules release? OGL? Creative Commons?

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Yes, I would like to set up an open license similar to what Mothership has going on, though I don't have much legal experience in that area. That's definitely something I would include in the Kickstarter.

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Yo, this looks very cool. I doubt I'll have free capacities to run it for people but if anyone needs a player for testing, I'm down.

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Hi. Thanks for let us to test the game. It looks like an interesting, different take of a BitD game. I'm not sold on using d20s and all those other dice in place of the smaller numbers and the less book-keeping°° of the "original" system, however this is a personal preference.

PS: about the Resistance rules at page 23: the mechanics don't match with the description. I mean, in a challenge, if you roll those dice and lose some Hardship Points, this in fiction doesn't translate in "you are losing precious time", because indeed you have infinite rolls at your disposal :) This simply turn the challenge more long at the table.
If you want that kind of behaviour at the table, you need to implement a "X rolls to succeed the challenge, or you lose" rule. So, you should give a table with the suggested attempt numbers. Or, you could keep the challenge table as it is, and explain that you need to use the "Average rolls to resolve" column as a "number of rolls cap". If the players exceed that number of rolls, they fail the challenge.

Hope this help!

EDIT: Note °°: book-keeping isn't the best word; simply, I like the simplicity of the fixed numbers (you fill 1 sector, 2 sectors etc. of a x-segmented clock; or, you need 2 stress to push-on, etc.).

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About Fortune Rolls: it's pretty hand-waved. You could link this paragraph to an "easy difficulty" standard d20 roll. So, 1-4 is a bad luck, 5-15 is a mixed result, or partial fortune (fortune with cost / string attached?), 16+ is a good luck result.

Hey, thanks for the feedback! I'm trying to adapt the 'damage rolls for everything' mechanic from stuff like Heart and ICRPG and apply it to a FitD framework. I used clocks earlier in a previous version, but they were a little too static. If you want to represent a countdown, you could certainly have a 'time' resistance and subtract 1 for each roll the players make, regardless of the result and achieve the same effect. Maybe if they fail they lose more time unless they spend a protection token.